Wolfgang is the CTO & Co-Founder of Confetti Special Effects Inc. He worked for more than four years in Rockstar's core technology group as the lead graphics programmer. He is the editor of the ShaderX books, the author of several other books, and loves to talk about graphics programming. He is also a MVP DirectX since July 2006 and is active in several advisory boards in the industry.
This new book series covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume will cover advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.
發表於2024-12-22
GPU Pro 2024 pdf epub mobi 電子書 下載
摘錄自博客Clayman's Graphics Corner 作者文章:遊戲程序員養成計劃 (更新2010.11.6) 中作者的評論 源地址: http://www.cnblogs.com/clayman/archive/2009/05/17/1459001.html Shader方麵: 《Cg_tutorial》和《The Complete Effect and HLSL Guide》都是不錯的入門材料,當然...
評分所謂必讀倒也不是裏麵每個地方都巨牛無比,而是說書中的確有很多非常值得藉鑒學習的地方,遊戲開發在圖形方麵經典係列書並不多,GPUPro係列算是裏麵不錯的瞭,針對裏麵較為感興趣的筆記: http://blog.csdn.net/ccanan/article/details/8582900
評分摘錄自博客Clayman's Graphics Corner 作者文章:遊戲程序員養成計劃 (更新2010.11.6) 中作者的評論 源地址: http://www.cnblogs.com/clayman/archive/2009/05/17/1459001.html Shader方麵: 《Cg_tutorial》和《The Complete Effect and HLSL Guide》都是不錯的入門材料,當然...
評分摘錄自博客Clayman's Graphics Corner 作者文章:遊戲程序員養成計劃 (更新2010.11.6) 中作者的評論 源地址: http://www.cnblogs.com/clayman/archive/2009/05/17/1459001.html Shader方麵: 《Cg_tutorial》和《The Complete Effect and HLSL Guide》都是不錯的入門材料,當然...
評分所謂必讀倒也不是裏麵每個地方都巨牛無比,而是說書中的確有很多非常值得藉鑒學習的地方,遊戲開發在圖形方麵經典係列書並不多,GPUPro係列算是裏麵不錯的瞭,針對裏麵較為感興趣的筆記: http://blog.csdn.net/ccanan/article/details/8582900
圖書標籤: 圖形學 GPU 計算機圖形學 Graphics 遊戲編程 編程 shader 遊戲開發
Marked: - GPU Color Quatization - Polygonal-Functional Hybrids for Computer Animation and Games - Quadtree Displacement Mapping with Height Blending - Alpha Blending as a Post Process - Anistropic Kuwahara Filtering on GPU - Screen Space Soft Shadows
評分良莠不齊
評分良莠不齊
評分Marked: - GPU Color Quatization - Polygonal-Functional Hybrids for Computer Animation and Games - Quadtree Displacement Mapping with Height Blending - Alpha Blending as a Post Process - Anistropic Kuwahara Filtering on GPU - Screen Space Soft Shadows
評分收獲很大,非常值得好好看看
GPU Pro 2024 pdf epub mobi 電子書 下載