Thomas Lamarre teaches East Asian studies, art history, and communication studies at McGill University.
发表于2024-12-23
The Anime Machine 2024 pdf epub mobi 电子书
图书标签: ThomasLamarre 动漫 日本 文化研究 亚文化研究 视觉研究 文化 UniversityofMinnesotaPress
Presents a foundational theory of animation and what it reveals about our relationship to technology
Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media.
The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically “animetic” effects—the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation—through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP’s manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology.
Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the “animetic machine” encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.
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TABLE OF CONTENTS
Preface
Introduction: The Anime Machine
Part I. Multiplanar Image
1. Cinematism and Animetism
2. Animation Stand
3. Compositing
4. Merely Technological Behavior
5. Flying Machines
6. Full Animation
7. Only a Girl Can Save Us Now
8. Giving Up the Gun
Part II. Exploded View
9. Relative Movement
10. Structures of Depth
11. The Distributive Field
12. Otaku Imaging
13. Multiple Frames of Reference
14. Inner Natures
15. Full Limited Animation
Part III. Girl Computerized
16. A Face on the Train
17. The Absence of Sex
18. Platonic Sex
19. Perversion
20. The Spiral Dance of Symptom and Specter
21. Emergent Positions
22. Anime Eyes Manga
Conclusion: Patterns of Serialization
Notes
Bibliography
Index
大开眼界。
评分大开眼界。
评分谈动画性和电影性带来的启发很大。在对笛卡尔视觉模式的颠覆上,动画性和知觉装置的自我瓦解特性十分相似。不禁让人思考能否以Crary的框架重构电影装置理论,再依据Lamarre对动画性与电影性的区分讨论它们的政治意义。既然谈到了visual politic,想知道Lamarre之后有没有留意Crary的文本。
评分作者看了很多很多的动画片 但是写出来的东西一点用也没有
评分作者看了很多很多的动画片 但是写出来的东西一点用也没有
The Anime Machine 2024 pdf epub mobi 电子书