Jane McGonigal is the director of game research and development at the Institute for the Future. Her work has been featured in The Economist, Wired, and The New York Times; and on MTV, CNN, and NPR. In 2009, BusinessWeek called her one of the ten most important innovators to watch. She has given keynote addresses at TED, South by Southwest Interactive, and the Game Developers Conference and was a featured speaker at The New Yorker Conference.
发表于2024-05-21
Reality Is Broken 2024 pdf epub mobi 电子书
一、领域相关背景知识介绍: 我原先供职的公司开发玩游戏学英语软件。我对于人们在学习和游戏这两件事上动机强弱的巨大差距非常感兴趣。——有的人在网吧玩游戏可以1天不吃饭、3天不睡觉、1个月不出网吧,而有的人,例如我的某位大学同学,拿教科书当安眠药。后来观察很多,思...
评分后见之明:通过游戏化改变未来 胡澈 ------------------原刊载于《商业价值》杂志------------------------ 可否想象,未来的许多改变首先是从虚拟的数字世界模拟实现,然后才在现实中去发生。在微博上有一个游戏特别值得关注:当人们转发公益信息的微博时,每转发一次,就...
评分 评分http://www.guokr.com/blog/18876/ 有人说人生如戏,有人说戏如人生,简 • 麦戈尼盖尔说:人生不如游戏。 “不如” 有两层涵义: 一是 “我们今天不如去公园”,一是 “我不如你”,麦戈尼盖尔在这里两层意思都包括了。作为世界知名游戏设计师 / 理论家(是的,游戏理论家...
评分#秋叶书友会共读计划第6期# 0. 序言 我主要从事数据分析的工作,喜欢用数据说话,在微博上的名字叫「数据化分析」,寓意是用数据化解分析难题,让数据更有价值,让分析更有效。所以,我们一起先看一组关于游戏的数据,根据 2018 年中国游戏产业报告,中国游戏市场销售收入达 21...
图书标签: 心理学 游戏 游戏设计 games 心理与行为 社会网络分析 互联网 Jane_McGonigal
Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness.
More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of twenty-one. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine human needs. In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world.
Drawing on positive psychology, cognitive science, and sociology, Reality Is Broken uncovers how game designers have hit on core truths about what makes us happy and utilized these discoveriesto astonishing effect in virtual environments. Videogames consistently provide the exhilarating rewards, stimulating challenges, and epic victories that are so often lacking in the real world. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? Her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges, and she helped pioneer a fast-growing genre of games that aims to turn gameplay to socially positive ends.
In Reality Is Broken , she reveals how these new alternate reality games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital twenty-first-century challenges-and she forecasts the thrilling possibilities that lie ahead. She introduces us to games like World Without Oil, a simulation designed to brainstorm-and therefore avert- the challenges of a worldwide oil shortage, and Evoke, a game commissioned by the World Bank Institute that sends players on missions to address issues from poverty to climate change.
McGonigal persuasively argues that those who continue to dismiss games will be at a major disadvantage in the coming years. Gamers, on the other hand, will be able to leverage the collaborative and motivational power of games in their own lives, communities, and businesses. Written for gamers and nongamers alike, Reality Is Broken shows us that the future will belong to those who can understand, design, and play games.
也算了,看不下去,后来老是觉得作者在说游戏能干吗干吗,但是举例子老是玩游戏本身,而没有很多具体的“成功把游戏心理应用到生活中'做正事'”的例子,只应用游戏心理玩游戏的话,对我来说没半点意思。
评分也算了,看不下去,后来老是觉得作者在说游戏能干吗干吗,但是举例子老是玩游戏本身,而没有很多具体的“成功把游戏心理应用到生活中'做正事'”的例子,只应用游戏心理玩游戏的话,对我来说没半点意思。
评分值得一读,更值得实践之。
评分除了作者拥有所有宅男梦寐以求的甜美脸庞以外,乏善可陈,内容只有框架没有内涵,只有结论没有论证,只有观点没有可靠事实,深度和信息量远比纽约时报一文相差好几条大街,如果不出中文版实属正常,如果出了中文版,那多半是炒作美女的噱头,浮躁的时代
评分英文版读起来很流畅,以后还是尽量读原版。
Reality Is Broken 2024 pdf epub mobi 电子书