Jane McGonigal is the director of game research and development at the Institute for the Future. Her work has been featured in The Economist, Wired, and The New York Times; and on MTV, CNN, and NPR. In 2009, BusinessWeek called her one of the ten most important innovators to watch. She has given keynote addresses at TED, South by Southwest Interactive, and the Game Developers Conference and was a featured speaker at The New Yorker Conference.
发表于2025-02-02
Reality Is Broken 2025 pdf epub mobi 电子书
我们如何看待游戏? 在读过书以后,我还看了《游戏改变世界》作者Jane McGonigal的TED演讲,http://t.cn/zlqHf0v。 作为普通人的我们,可能低估了游戏的力量; 作为作者的Jane,可能夸大了游戏的力量。游戏如水,水能载舟,亦能覆舟,是载舟还是覆舟,人是其中的关键力量。 ...
评分一、领域相关背景知识介绍: 我原先供职的公司开发玩游戏学英语软件。我对于人们在学习和游戏这两件事上动机强弱的巨大差距非常感兴趣。——有的人在网吧玩游戏可以1天不吃饭、3天不睡觉、1个月不出网吧,而有的人,例如我的某位大学同学,拿教科书当安眠药。后来观察很多,思...
评分游戏从业人员写书,作者完全没有跳出这个限制性,也没有显示对这个限制性的认知或者打破这一限制性的意愿。前言里作者说她拿到了PHD,从这个角度看,如果这本书真是她的博士论文延伸来的话,我很怀疑她的PHD到底是怎么拿到的。。。这本书充其量是本科生毕业论文的水准。 这本...
评分当我还是迷恋跳皮筋的小学生时,假期跟小伙伴聚会玩耍是最开心的事情了。这种快乐一直持续到作为领队的表哥突然宣布,他要退出团队,去做更有意义的事情。从此以后,惨遭抛弃的我们只能眼巴巴地看着他和他伟大的事业——躲在房间里面对屏幕,目不转睛地操纵着一个名叫“超级玛...
评分后见之明:通过游戏化改变未来 胡澈 ------------------原刊载于《商业价值》杂志------------------------ 可否想象,未来的许多改变首先是从虚拟的数字世界模拟实现,然后才在现实中去发生。在微博上有一个游戏特别值得关注:当人们转发公益信息的微博时,每转发一次,就...
图书标签: 心理学 游戏 游戏设计 games 心理与行为 社会网络分析 互联网 Jane_McGonigal
Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness.
More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of twenty-one. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine human needs. In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world.
Drawing on positive psychology, cognitive science, and sociology, Reality Is Broken uncovers how game designers have hit on core truths about what makes us happy and utilized these discoveriesto astonishing effect in virtual environments. Videogames consistently provide the exhilarating rewards, stimulating challenges, and epic victories that are so often lacking in the real world. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? Her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges, and she helped pioneer a fast-growing genre of games that aims to turn gameplay to socially positive ends.
In Reality Is Broken , she reveals how these new alternate reality games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital twenty-first-century challenges-and she forecasts the thrilling possibilities that lie ahead. She introduces us to games like World Without Oil, a simulation designed to brainstorm-and therefore avert- the challenges of a worldwide oil shortage, and Evoke, a game commissioned by the World Bank Institute that sends players on missions to address issues from poverty to climate change.
McGonigal persuasively argues that those who continue to dismiss games will be at a major disadvantage in the coming years. Gamers, on the other hand, will be able to leverage the collaborative and motivational power of games in their own lives, communities, and businesses. Written for gamers and nongamers alike, Reality Is Broken shows us that the future will belong to those who can understand, design, and play games.
作者调动读者情绪的能力真是无敌,全书都是洗脑式的演讲腔,但读起来也颇有意思。书的确太片面了,现实中也的确很多Gamification的实践都失败了,但也有一些非常成功(比如duolingo,udacity,以及现实中的各种积分)。还是相信Gamification能够给世界带来改变呢,未来有机会的话,努力争取研究这个相关吧。
评分观点新颖废话太多。对游戏的未来太过乐观。这个世界这么恶心都是现实的错!但游戏真的能拯救世界么。
评分这也太无聊了吧,一直说游戏的可能性,实际上在长安街上随便过马路也可能有好处,因为可以锻炼人的胆识,但这不代表这么做是明智的和利大于弊吧
评分猝不及防地在书里看到熟人- -
评分游戏改变人生治疗拖延症…
Reality Is Broken 2025 pdf epub mobi 电子书