Jane McGonigal is the director of game research and development at the Institute for the Future. Her work has been featured in The Economist, Wired, and The New York Times; and on MTV, CNN, and NPR. In 2009, BusinessWeek called her one of the ten most important innovators to watch. She has given keynote addresses at TED, South by Southwest Interactive, and the Game Developers Conference and was a featured speaker at The New Yorker Conference.
Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness.
More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of twenty-one. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine human needs. In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world.
Drawing on positive psychology, cognitive science, and sociology, Reality Is Broken uncovers how game designers have hit on core truths about what makes us happy and utilized these discoveriesto astonishing effect in virtual environments. Videogames consistently provide the exhilarating rewards, stimulating challenges, and epic victories that are so often lacking in the real world. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? Her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges, and she helped pioneer a fast-growing genre of games that aims to turn gameplay to socially positive ends.
In Reality Is Broken , she reveals how these new alternate reality games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital twenty-first-century challenges-and she forecasts the thrilling possibilities that lie ahead. She introduces us to games like World Without Oil, a simulation designed to brainstorm-and therefore avert- the challenges of a worldwide oil shortage, and Evoke, a game commissioned by the World Bank Institute that sends players on missions to address issues from poverty to climate change.
McGonigal persuasively argues that those who continue to dismiss games will be at a major disadvantage in the coming years. Gamers, on the other hand, will be able to leverage the collaborative and motivational power of games in their own lives, communities, and businesses. Written for gamers and nongamers alike, Reality Is Broken shows us that the future will belong to those who can understand, design, and play games.
發表於2024-11-22
Reality Is Broken 2024 pdf epub mobi 電子書 下載
#鞦葉書友會共讀計劃第6期# 0. 序言 我主要從事數據分析的工作,喜歡用數據說話,在微博上的名字叫「數據化分析」,寓意是用數據化解分析難題,讓數據更有價值,讓分析更有效。所以,我們一起先看一組關於遊戲的數據,根據 2018 年中國遊戲産業報告,中國遊戲市場銷售收入達 21...
評分書中提到瞭關於遊戲正麵評價的3個案例, 耐剋公司利用遊戲幫助人們健身,英國《衛報》從維基解密上挖掘新聞綫索,美國利用遊戲來激勵孩子。 Nike to encourage people to get fit, by the Guardian newspaper to enlist the help of its readers in digging through the WikiLe...
評分 評分之前讀《遊戲改變世界》,讀著讀著,忽然想起多年前一件事: 那時我們剛剛有瞭自己的小傢, 春節的時候,幾個姨帶著錶弟們來我傢玩。他們呆瞭一會就發現我傢太無聊瞭,什麼娛樂設施都沒有。那時候智能手機也還未流行,所以弟弟們就打開瞭我傢的所有電腦,每颱都下載瞭植物大戰...
評分之前讀《遊戲改變世界》,讀著讀著,忽然想起多年前一件事: 那時我們剛剛有瞭自己的小傢, 春節的時候,幾個姨帶著錶弟們來我傢玩。他們呆瞭一會就發現我傢太無聊瞭,什麼娛樂設施都沒有。那時候智能手機也還未流行,所以弟弟們就打開瞭我傢的所有電腦,每颱都下載瞭植物大戰...
圖書標籤: 心理學 遊戲 遊戲設計 games 心理與行為 社會網絡分析 互聯網 Jane_McGonigal
大大地震動瞭我的思想,指齣一個我熟視無睹的方嚮。如果實驗成功,我來寫一篇書評。
評分Is it an epic win? 說白瞭,人類就隻是純粹享受腎上腺素帶來的滿足感。這個不單單隻是遊戲可以完成的。
評分遊戲改變人生治療拖延癥…
評分superb
評分superb
Reality Is Broken 2024 pdf epub mobi 電子書 下載