Richard S. Wright, Jr., is a Senior Software Engineer for Software Bisque, where he develops multimedia astronomy and planetarium software using OpenGL. A former Real 3D representative to the OpenGL ARB, he has written many OpenGL-based games, scientific and medical applications, database visualization tools, and educational programs.
Nicholas Haemel has led 3D graphics hardware/software architecture design and development for eight years at ATI and AMD, and contributed to OpenGL standards 3.0, 3.1, 3.2, and 3.3.
Graham Sellers is a manager in the OpenGL group at AMD and leads a team of OpenGL software developers working on AMD’s OpenGL drivers. He represents AMD at the ARB, has authored many OpenGL extensions, and contributed to the OpenGL 3.2, 3.3, and 4.0 specifications.
Benjamin Lipchak, Software Engineering Manager at Apple, leads a team working on graphics developer technologies and benchmarks, and is responsible for OpenGL ES conformance of iPhone and iPod touch. He formerly managed an OpenGL ES driver team at AMD and led the Khronos OpenGL ecosystem group, where he established the OpenGL SDK and OpenGL Pipeline newsletter.
发表于2024-12-22
OpenGL SuperBible 2024 pdf epub mobi 电子书
严重鄙视出版社。这本书硬生生的少了好几百页吧,和英文版相比?大家没有发现?api参考表中,api只写到s,后面tuvwxyz都没有了?难道没人发现?难道就欺负中国人傻!难道中国人就不看完?出版社的态度令人发指!
评分严重鄙视出版社。这本书硬生生的少了好几百页吧,和英文版相比?大家没有发现?api参考表中,api只写到s,后面tuvwxyz都没有了?难道没人发现?难道就欺负中国人傻!难道中国人就不看完?出版社的态度令人发指!
评分《OpenGL SuperBible 5th》 非常好的一本书,很适合新手开始学习“现代”的OpenGL 3.3。 虽然有人说书中用的GLTools封装得太多,不用担心,实际上这并不影响学习(下文中会解释) 书的前5章中规中矩地介绍了一些3D基本知识,并且可以让读者用封装好的工具快速地构建出3D图形,...
评分看了几十页我觉得译得还不错,对照了一些句子,也都通顺、准确。 . . @但碰巧看到一处,恐怕是个小小的误译: - “许多绘图和图形函数库使用窗口坐标(像素)来执行绘图命令,使用真实的浮点(看上去有点随意)坐标系统用于渲染。这常常是许多新手非常难以习惯的方法。” 原文...
评分看了几十页我觉得译得还不错,对照了一些句子,也都通顺、准确。 . . @但碰巧看到一处,恐怕是个小小的误译: - “许多绘图和图形函数库使用窗口坐标(像素)来执行绘图命令,使用真实的浮点(看上去有点随意)坐标系统用于渲染。这常常是许多新手非常难以习惯的方法。” 原文...
图书标签: OpenGL openGL 计算机图形学 3D-Programming 计算机 编程 Graphics 混口饭吃
OpenGL® SuperBible, Fifth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised to reflect ARB’s latest official specification (3.3), this edition also contains a new start-to-finish tutorial on OpenGL for the iPhone, iPod touch, and iPad.
Coverage includes
• A practical introduction to the essentials of real-time 3D graphics
• Core OpenGL 3.3 techniques for rendering, transformations, and texturing
• Writing your own shaders, with examples to get you started
• Cross-platform OpenGL: Windows (including Windows 7), Mac OS X, GNU/Linux, UNIX, and embedded systems
• OpenGL programming for iPhone, iPod touch, and iPad: step-by-step guidance and complete example programs
• Advanced buffer techniques, including full-definition rendering with floating point buffers and textures
• Fragment operations: controlling the end of the graphics pipeline
• Advanced shader usage and geometry management
• A fully updated API reference, now based on the official ARB (Core) OpenGL 3.3 manual pages
• New bonus materials and sample code on a companion Web site, www.starstonesoftware.com/OpenGL
Part of the OpenGL Technical Library–The official knowledge resource for OpenGL developers
The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.
不错,要是能弄到英文原版的就更好了
评分看了part1&2。part1质量还不错;但part2开始质量就有问题了,而且随书代码好多无法编译:缺少文件,所用文件版本不一致,等。 这书的讲法很奇异,说的是面向新人的书,所以用的作者自己的一套库来讲解GL来避免一开始就陷入各种细节,但对我等新人来说这基本等同于无法实践,只能在随书代码上修改来看效果,但随书代码却问题多多,主要是part2。一直到前两个部分都结束了,才算是有自己直接写GL代码的能力了,看完之前一直感觉很尴尬。 这个书当作一个3D编程引论什么的来看还不错,不求全面,是个游览,这书的确很开视野。然后还是得用其它方式系统化的学习一下。
评分突发奇想想学opengl....
评分从2013年11月初开始边读边练习,近三个月时间几乎把全书看了两遍。 非常好的一本书,很适合新手开始学习“现代”的OpenGL 3.3。 虽然有人说书中用的GLTools封装得太多,但实际上并不影响学习。
评分突发奇想想学opengl....
OpenGL SuperBible 2024 pdf epub mobi 电子书