Richard S. Wright, Jr., is a Senior Software Engineer for Software Bisque, where he develops multimedia astronomy and planetarium software using OpenGL. A former Real 3D representative to the OpenGL ARB, he has written many OpenGL-based games, scientific and medical applications, database visualization tools, and educational programs.
Nicholas Haemel has led 3D graphics hardware/software architecture design and development for eight years at ATI and AMD, and contributed to OpenGL standards 3.0, 3.1, 3.2, and 3.3.
Graham Sellers is a manager in the OpenGL group at AMD and leads a team of OpenGL software developers working on AMD’s OpenGL drivers. He represents AMD at the ARB, has authored many OpenGL extensions, and contributed to the OpenGL 3.2, 3.3, and 4.0 specifications.
Benjamin Lipchak, Software Engineering Manager at Apple, leads a team working on graphics developer technologies and benchmarks, and is responsible for OpenGL ES conformance of iPhone and iPod touch. He formerly managed an OpenGL ES driver team at AMD and led the Khronos OpenGL ecosystem group, where he established the OpenGL SDK and OpenGL Pipeline newsletter.
OpenGL® SuperBible, Fifth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised to reflect ARB’s latest official specification (3.3), this edition also contains a new start-to-finish tutorial on OpenGL for the iPhone, iPod touch, and iPad.
Coverage includes
• A practical introduction to the essentials of real-time 3D graphics
• Core OpenGL 3.3 techniques for rendering, transformations, and texturing
• Writing your own shaders, with examples to get you started
• Cross-platform OpenGL: Windows (including Windows 7), Mac OS X, GNU/Linux, UNIX, and embedded systems
• OpenGL programming for iPhone, iPod touch, and iPad: step-by-step guidance and complete example programs
• Advanced buffer techniques, including full-definition rendering with floating point buffers and textures
• Fragment operations: controlling the end of the graphics pipeline
• Advanced shader usage and geometry management
• A fully updated API reference, now based on the official ARB (Core) OpenGL 3.3 manual pages
• New bonus materials and sample code on a companion Web site, www.starstonesoftware.com/OpenGL
Part of the OpenGL Technical Library–The official knowledge resource for OpenGL developers
The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.
發表於2024-12-22
OpenGL SuperBible 2024 pdf epub mobi 電子書 下載
《OpenGL SuperBible 5th》 非常好的一本書,很適閤新手開始學習“現代”的OpenGL 3.3。 雖然有人說書中用的GLTools封裝得太多,不用擔心,實際上這並不影響學習(下文中會解釋) 書的前5章中規中矩地介紹瞭一些3D基本知識,並且可以讓讀者用封裝好的工具快速地構建齣3D圖形,...
評分總的來說,這本書還是很不錯的,排版什麼的都看的聽舒服的,就是翻譯的太爛啦!不是一般的爛,本來很想看的,但是……嚴重鄙視這本書的譯者!
評分書中排版,印刷錯誤百齣,居然前後有一模一樣的一段文字,太讓人心寒瞭,不知道付飛拿到書後是什麼感覺,真是誤人子弟啊。 書中排版,印刷錯誤百齣,居然前後有一模一樣的一段文字,太讓人心寒瞭,不知道付飛拿到書後是什麼感覺,真是誤人子弟啊。 書中排版,印刷錯誤百齣,居...
評分看瞭幾十頁我覺得譯得還不錯,對照瞭一些句子,也都通順、準確。 . . @但碰巧看到一處,恐怕是個小小的誤譯: - “許多繪圖和圖形函數庫使用窗口坐標(像素)來執行繪圖命令,使用真實的浮點(看上去有點隨意)坐標係統用於渲染。這常常是許多新手非常難以習慣的方法。” 原文...
評分《OpenGL SuperBible 5th》 非常好的一本書,很適閤新手開始學習“現代”的OpenGL 3.3。 雖然有人說書中用的GLTools封裝得太多,不用擔心,實際上這並不影響學習(下文中會解釋) 書的前5章中規中矩地介紹瞭一些3D基本知識,並且可以讓讀者用封裝好的工具快速地構建齣3D圖形,...
圖書標籤: OpenGL openGL 計算機圖形學 3D-Programming 計算機 編程 Graphics 混口飯吃
比較適閤作為隨手查詢的字典。建議直接看英文原版的,中文版中有些地方翻譯的還不夠到位。。4星吧,推薦瞭~
評分不錯,要是能弄到英文原版的就更好瞭
評分看瞭part1&2。part1質量還不錯;但part2開始質量就有問題瞭,而且隨書代碼好多無法編譯:缺少文件,所用文件版本不一緻,等。 這書的講法很奇異,說的是麵嚮新人的書,所以用的作者自己的一套庫來講解GL來避免一開始就陷入各種細節,但對我等新人來說這基本等同於無法實踐,隻能在隨書代碼上修改來看效果,但隨書代碼卻問題多多,主要是part2。一直到前兩個部分都結束瞭,纔算是有自己直接寫GL代碼的能力瞭,看完之前一直感覺很尷尬。 這個書當作一個3D編程引論什麼的來看還不錯,不求全麵,是個遊覽,這書的確很開視野。然後還是得用其它方式係統化的學習一下。
評分不錯,要是能弄到英文原版的就更好瞭
評分看完後,還是不能把整個知識體係的API理解到位,沒有實踐經驗來驗證,隻能算是見瞭世麵,隻能吹捧
OpenGL SuperBible 2024 pdf epub mobi 電子書 下載