Bonnie A. Nardi is an anthropologist by training and a professor in the Department of Informatics in the Donald Bren School of Information and Computer Sciences at the University of California, Irvine. Her research focus is the social implications of digital technologies. She is the author of A Small Matter of Programming: Perspectives on End User Computing and the coauthor of Information Ecologies: Using Technology with Heart and Acting with Technology: Activity Theory and Interaction Design.
World of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers—officially making it an online community of gamers that had more inhabitants than the state of Ohio and was almost twice as populous as Scotland. It's a massively multiplayer online game, or MMO in gamer jargon, where each person controls a single character inside a virtual world, interacting with other people's characters and computer-controlled monsters, quest-givers, and merchants.
In My Life as a Night Elf Priest, Bonnie Nardi, a well-known ethnographer who has published extensively on how theories of what we do intersect with how we adopt and use technology, compiles more than three years of participatory research in Warcraft play and culture in the United States and China into this field study of player behavior and activity. She introduces us to her research strategy and the history, structure, and culture of Warcraft; argues for applying activity theory and theories of aesthetic experience to the study of gaming and play; and educates us on issues of gender, culture, and addiction as part of the play experience. Nardi paints a compelling portrait of what drives online gamers both in this country and in China, where she spent a month studying players in Internet cafes.
Bonnie Nardi has given us a fresh look not only at World of Warcraft but at the field of game studies as a whole. One of the first in-depth studies of a game that has become an icon of digital culture, My Life as a Night Elf Priest will capture the interest of both the gamer and the ethnographer.
發表於2024-11-24
My Life as a Night Elf Priest 2024 pdf epub mobi 電子書 下載
本書的寫作動機很偶然。作者在前言裏說,雖然她一直關注互聯網,數碼科技與人類生活的互動關係,但是她以前不喜歡什麼網絡遊戲,也很反對她兒子打遊戲,認為是在浪費時間。2005年,當她在給學生上課布置作業的時候,學生們分組討論所選擇的話題之一就是網絡遊戲,網絡遊戲怎樣...
評分本書的寫作動機很偶然。作者在前言裏說,雖然她一直關注互聯網,數碼科技與人類生活的互動關係,但是她以前不喜歡什麼網絡遊戲,也很反對她兒子打遊戲,認為是在浪費時間。2005年,當她在給學生上課布置作業的時候,學生們分組討論所選擇的話題之一就是網絡遊戲,網絡遊戲怎樣...
評分本書的寫作動機很偶然。作者在前言裏說,雖然她一直關注互聯網,數碼科技與人類生活的互動關係,但是她以前不喜歡什麼網絡遊戲,也很反對她兒子打遊戲,認為是在浪費時間。2005年,當她在給學生上課布置作業的時候,學生們分組討論所選擇的話題之一就是網絡遊戲,網絡遊戲怎樣...
評分本書的寫作動機很偶然。作者在前言裏說,雖然她一直關注互聯網,數碼科技與人類生活的互動關係,但是她以前不喜歡什麼網絡遊戲,也很反對她兒子打遊戲,認為是在浪費時間。2005年,當她在給學生上課布置作業的時候,學生們分組討論所選擇的話題之一就是網絡遊戲,網絡遊戲怎樣...
評分本書的寫作動機很偶然。作者在前言裏說,雖然她一直關注互聯網,數碼科技與人類生活的互動關係,但是她以前不喜歡什麼網絡遊戲,也很反對她兒子打遊戲,認為是在浪費時間。2005年,當她在給學生上課布置作業的時候,學生們分組討論所選擇的話題之一就是網絡遊戲,網絡遊戲怎樣...
圖書標籤: 人類學 互聯網人類學 互聯網 Anthropology 文化人類學 文化研究 ethnography 看起來灰常有趣的樣子呀
應該讀的,但是我還是在課上頑強地假裝我認真研究過第二章。
評分應該讀的,但是我還是在課上頑強地假裝我認真研究過第二章。
評分應該讀的,但是我還是在課上頑強地假裝我認真研究過第二章。
評分應該讀的,但是我還是在課上頑強地假裝我認真研究過第二章。
評分應該讀的,但是我還是在課上頑強地假裝我認真研究過第二章。
My Life as a Night Elf Priest 2024 pdf epub mobi 電子書 下載