Tomas Akenine-Moller is a professor of computer science, specializing in computer graphics and image processing, at the Department of Computer Science, Lund University, Sweden. He received an MSc in Computer Science and Engineering from Lund in 1995, and a PhD in computer graphics from Chalmers University of Technology in 1998. In 2000 he was a post doc at UC Berkeley and he also spent time at UC San Diego (2004/2005) as a visiting researcher. Eric Haines is a Lead Software Engineer at Autodesk, Inc., working on a next-generation interactive rendering system for computer-aided design applications. He is currently an editor of the journal of graphics tools, online editor for ACM TOG, and maintainer of the Graphics Gems code repository, among other activities. He received an MS from the Program of Computer Graphics at Cornell in 1985. Naty Hoffman has been developing videogame graphics for over a decade. Previously he was a microprocessor architect at Intel. He has contributed to the development of numerous games as well as instruction set extensions, major graphics APIs, and processors. Naty is particularly interested in physically-based real-time rendering methods, on which he has published several articles and taught classes at SIGGRAPH, I3D, GDC and Meltdown.
發表於2024-11-22
Real-Time Rendering 2024 pdf epub mobi 電子書 下載
這是本計算機圖形學關於實時繪製方麵的詞典大全類書籍,每個領域的survey,大而全,對於實際編程不一定有效,但是對於瞭解整個領域的知識或者查找資料,必備一本,www.realtimerendering.com也包含瞭很多有用的鏈接。
評分看瞭一半, 說說感覺. 整本書的語言比較晦澀, 看得 比較吃力. 很多內容都隻是簡單涉及而沒有深入的講解. 部分內容稍顯過時(如shader部分,最好能看第三版, 情況可能會好些). 給我的感覺比較像國內的教材. 不過總的來說是一本很不錯的拓寬視野的書,對於實時渲染相關的各種技術...
評分這本書我正在讀。本來在讀第三版的電子版,但在電腦上讀著太纍,加之英文不是很強悍,就買瞭這本書配閤來讀。就如在之前豆瓣上說的,有已經不錯瞭,再差也比沒有強。即便現在我也這樣認為。 不過我還是得說幾點不爽的。因為,真不爽瞭。當我看到這本書講的話題基本涵蓋瞭圖形...
評分說他“入門”可不是指這本書很基礎你一上來就要看,而是指他會將你帶入圖形專業領域去,可以讓你進一步深入的專研某一方嚮。 此書比較難的部分在BRDF和細分那章,其它的還好,特彆是細分那章需要自己查閱技術論文纔能瞭解個大概,書上隻是取的論文中的某一部分。所以以偏概全...
評分目前隻是大概翻瞭一下,一些章節還沒有深入,權當做讀第三版前的預習吧。 這本書難度有點大,雖然作者在序裏說有點圖形學基礎,計算機科學和編程基礎的同誌們都可以閱讀,但是很明顯要想真正讀懂還是需要若乾圖形學實踐經驗的,否則很多時候隻能知其然但無法知其所以然。 此書...
圖書標籤: 計算機圖形學 遊戲開發 Rendering Graphic 計算機 英文版 遊戲引擎 real-time
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Real-Time Rendering 2024 pdf epub mobi 電子書 下載