Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples.
The book starts with a quick review of the graphics pipeline, emphasizing features that are rarely taught in introductory courses, but are immediately exposed in shader work. It then covers shader-specific theory for vertex, tessellation, geometry, and fragment shaders using the GLSL 4.x0 shading language. The text also introduces the freely available glman tool that enables you to develop, test, and tune shaders separately from the applications that will use them. The authors explore how shaders can be used to support a wide variety of applications and present examples of shaders in 3D geometry, scientific visualization, geometry morphing, algorithmic art, and more.
發表於2024-12-18
Graphics Shaders 2024 pdf epub mobi 電子書 下載
圖書標籤: Graphics 圖形學 shader GLSL 計算機科學 Shaders OpenGL 計算機圖形學
終於讀完瞭 和learnopengl.com 搭配起來學也很好哦 下一本要看real time rendering瞭
評分glsl 入門書
評分終於讀完瞭 和learnopengl.com 搭配起來學也很好哦 下一本要看real time rendering瞭
評分glsl 入門書
評分有意思極瞭。還想去瞄一眼計算機圖形學。
Graphics Shaders 2024 pdf epub mobi 電子書 下載