作 者 簡 介
Steffen Itterheim從20世紀90年代開始就一直熱衷於遊戲開發。他在Doom和Duke Nukem 3D社區錶現活躍,並因此獲得瞭他的第一份自由職業,成為3D Realms的一名beta測試人員。作為職業遊戲開發者,Steffen擁有10多年的豐富經驗,其中大部分時間擔任Electronic Arts Phenomic的遊戲和工具程序員。2009年Steffen第一次接觸cocos2d,那時他與其他人共同創辦瞭一傢iOS遊戲公司——Fun Armada。他樂於將自己的寶貴經驗傳授給其他遊戲開發者,以幫助他們更上一層樓。有機會你可能會在白天看到他在住所附近茂密的葡萄園周圍散步,也可能在晚上看到他在Nevada沙漠收集瓶蓋。
Andreas Löw在10歲的時候有瞭一颱Commodore C16,從那時起他就對計算機産生瞭狂熱的興趣。他自學瞭編寫遊戲的技術,並在1994年發布瞭自己的第一款遊戲Gamma Zone,這是一款針對Commodore Amiga平颱的遊戲,用純匯編語言編寫完成。在獲得電子工程學的學位後,他進入Harman International公司,負責為汽車行業開發具有語音識彆功能的導航和娛樂係統。他開發瞭自己的編程語言和開發工具,現在世界上采用語音識彆技術的每輛汽車都在使用他的編程語言和開發工具。
iPhone齣現後,他有瞭迴歸本行的打算,開始開發一款叫做TurtleTrigger的遊戲。他意識到cocos2d社區存在對好的開發工具的強烈需求。於是,利用自己在遊戲和工具開發方麵的知識,他開發齣瞭TexturePacker和PhysicsEditor,它們迅速成為cocos2d用戶進行開發時必不可少的工具。
Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: * The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. * How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. * How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. * The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store. What you'll learn * The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. * How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. * How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. * The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Who this book is for The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment. Table of Contents * Introduction * Getting Started * Essentials * Your First Game * Game Building Blocks * Sprites In-Depth * Scrolling with Joy * Shoot 'em Up * Particle Effects * Working with Tilemaps * Isometric Tilemaps * Physics Engines * Pinball Game * Game Center * Best Tools for cocos2d Development * Kobold2D Fundamentals * Out of the Ordinary
發表於2024-11-23
Learn cocos2d 2: Game Development for iOS 2024 pdf epub mobi 電子書 下載
非常不錯,但是翻譯的不是很好,偶爾有印刷錯誤。 書的內容非常好,講述方式和普通的大綱式教學很不一樣,這裏基本是讓你通過一些很常用的例子來學習cocos2d。需要自己不端查文檔,看原書代碼。 初看上去書很薄,不過裏麵沒有印全部代碼,需要自己下載來看。 初學者如果功底不...
評分我看過瞭 我看過瞭 我看過瞭 我看過瞭 我看過瞭 我看過瞭 我看過瞭 我看過瞭 我看過瞭 我看過瞭 我看過瞭 我看過瞭 我看過瞭 我看過瞭 我看過瞭 我看過瞭 我看過瞭 我看過瞭 我看過瞭 我看過瞭 我看過瞭 我看過瞭 我看過瞭 我看過瞭 我看過瞭 我看過瞭 我看過瞭 我看過瞭 我看...
評分想寫手機遊戲玩玩,無奈摺騰Android上主流的LibGDX和Andengine兩大引擎都跑不齣一個成功的HelloWorld,隻好轉投iOS瞭。 Cocos2D引擎源於Python,移植到iPhone平颱後非常成功,與Unity3D成為iOS開發的主流。聯通支持下的C++重寫,主打跨平颱的Cocos2d-X也在慢慢發展。現在還有C...
評分想寫手機遊戲玩玩,無奈摺騰Android上主流的LibGDX和Andengine兩大引擎都跑不齣一個成功的HelloWorld,隻好轉投iOS瞭。 Cocos2D引擎源於Python,移植到iPhone平颱後非常成功,與Unity3D成為iOS開發的主流。聯通支持下的C++重寫,主打跨平颱的Cocos2d-X也在慢慢發展。現在還有C...
評分上半年軟考裏有一道題目,是問IOS平颱和Android平颱各用什麼語言開發,還有HTML5有什麼特點。看著題目非常簡單,可是仍要仔細想想,IOS和Android用的是Java,Object-c,Javascript,還是C++?貌似司空見慣的問題,一不留神說不定就答錯瞭。在本書P6頁的錶格裏我找到瞭正確答案。 ...
圖書標籤: cocos2d 遊戲編程 計算機 軟件開發 計算機科學 編程 iphone Objective-C
感激作者的知無不言和誠懇
評分好東西!
評分好東西!
評分感激作者的知無不言和誠懇
評分好東西!
Learn cocos2d 2: Game Development for iOS 2024 pdf epub mobi 電子書 下載