Want to make your own 3D applications, simulations, and games?
OGRE 3D, an open source Object-Oriented 3D Graphics Rendering Engine written in C++, which can be utilized to create a variety of 3D applications and is commonly used in game creation, can help you to do so!
OGRE 3D 1.7 Beginner's Guide, based on the latest version 1.7, makes it super easy for you to make your own monsters, spaceship shooters, weapons, enemies, and more!
OGRE 3D 1.7 Beginner's Guide will teach you to develop 3D applications that are exciting and interesting and if used correctly can result in stunning games and simulations. You will start from the very beginning and then work your way up to complex scenes and stunning effects.
In this book you will start with how to download and configure OGRE 3D, then create your first example scene. With the help of this sample scene, you will be introduced to several related topics each of which will be explained through several other examples and by do-it-yourself tasks.
After each example there is a section that explains the theory behind the technique used for deeper understanding. You will also use what you learned in one example in another example and repeat each technique several times while learning new ones at the same time to strengthen the topics learned. Within no time you will master the art of game creation. Imagine how great you will feel when all your friends are playing the great-looking games you've created with OGRE 3D and this book.
A step-by-step guide for beginners, filled with examples and simple do-it-yourself exercises
What you will learn from this book :
Learn the basics of OGRE 3D
Understand the scene graph
Develop 3D scenes with OGRE 3D
Create complex scenes
Write your own shaders and add them to scenes
Add lights and shadows
Add compositors to 3D scene for post-processing effects
Learn more about user control and animation
Extend OGRE 3D with plugins
Approach
This book is an example-driven introduction to OGRE 3D. Each example shows some new features and you learn step-by-step to create complex scenes with different effects using OGRE 3D. After several examples discussing one topic there is a do-it-yourself part where you will be challenged to solve problems on your own.
Who this book is written for
If you have ever wanted to develop 3D applications with OGRE 3D, this example-driven book will enable you to do so. Understanding of C++ is needed to follow the examples in the book.
發表於2024-11-26
OGRE 3D 1.7 Beginner's Guide 2024 pdf epub mobi 電子書 下載
建議大傢和ogre3d的官方wiki一起看,不要再baidu裏麵搜索,那樣會搜索到中文社區。不是官方的wiki。 這本書很好的介紹瞭ogre3d 的空間,移動,幀監聽等等。 但是對ogre的插件的使用講解的比較少,建議大傢看下ogre3的官方wiki上麵有對cegui等插件的講解。 因為喜歡翻...
評分花瞭2天總算看完,並實驗完瞭, 總地來說不錯的,代碼都能運行的.介紹的應該還是比較淺的,比較鬱悶的是最後粒子係統部分 color 和 colour比較鬱悶,1.7用的是colour,如果按照書上的來的話,會報錯.倒數第二章也比較鬱悶,前麵基本都講過瞭.沒有什麼新東東.
評分建議大傢和ogre3d的官方wiki一起看,不要再baidu裏麵搜索,那樣會搜索到中文社區。不是官方的wiki。 這本書很好的介紹瞭ogre3d 的空間,移動,幀監聽等等。 但是對ogre的插件的使用講解的比較少,建議大傢看下ogre3的官方wiki上麵有對cegui等插件的講解。 因為喜歡翻...
評分花瞭2天總算看完,並實驗完瞭, 總地來說不錯的,代碼都能運行的.介紹的應該還是比較淺的,比較鬱悶的是最後粒子係統部分 color 和 colour比較鬱悶,1.7用的是colour,如果按照書上的來的話,會報錯.倒數第二章也比較鬱悶,前麵基本都講過瞭.沒有什麼新東東.
評分建議大傢和ogre3d的官方wiki一起看,不要再baidu裏麵搜索,那樣會搜索到中文社區。不是官方的wiki。 這本書很好的介紹瞭ogre3d 的空間,移動,幀監聽等等。 但是對ogre的插件的使用講解的比較少,建議大傢看下ogre3的官方wiki上麵有對cegui等插件的講解。 因為喜歡翻...
圖書標籤: OGRE 遊戲引擎 3D 遊戲編程 OGRE入門 英文原版 圖形學 計算機
除瞭後麵涉及瞭一點不那麼基礎的組件,其他看wiki上的tutorial就差不多瞭。
評分還是看tutorial更好,http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Tutorials
評分很好的一本書,讀的是英文版的,但是很容易就讀懂瞭,對於學OGRE的同學大大推薦。
評分Be proud that we finished reading this book
評分層次很分明,由淺入深,入門級;裏麵有些內容錶達得不是很明確,需要對照代碼來看
OGRE 3D 1.7 Beginner's Guide 2024 pdf epub mobi 電子書 下載