Debra Gelman is a researcher, designer and strategist in the field of interactive children's media. She creates sites, apps and virtual worlds for clients including PBS Kids Sprout, Scholastic, Crayola, Pepperidge Farm, Campbell's Soup and Georgia Public Television. Deb led the research and design of Planet Orange—a site designed to teach 1st through 6th graders financial literacy—which won a USA Today Education "Best Bet" award. Deb holds undergraduate degrees in Visual Media and Psychology from American University, and a Masters in Information Design and Technology from Georgia Tech. She lives in the Philadelphia area with her very patient husband and her precocious daughter, who wants to be a princess paleontologist when she grows up.
Emotion. Ego. Impatience. Stubbornness. Characteristics like these make creating sites and apps for kids a daunting proposition. However, with a bit of knowledge, you can design experiences that help children think, play, and learn. With Design for Kids, you'll learn how to create digital products for today's connected generation.
Designing new tech for kids is an important, complex, messy mission that Debra Gelman explains with candor and brilliance. Her consideration of who children are and how we must design for and with them is a must read. More people need to understand that excellent technologies for children are not just born, but hard work, real time, and careful planning need to happen. It is all spelled out so well in this book. --Dr. Allison Druin, Chief Futurist, University of Maryland Division of Research, Co-Director Future of Information Alliance
As someone intensely interested in patterns of human behavior and technology, I am so thrilled that Debra wrote this book! Learning, play, Piaget, differences by age and gender—Design for Kids covers it all. And whether you're designing for children or adults, read this book; you will be inspired by all the examples and Debra's thoughtful reflections on this challenging design space. --Stephen P. Anderson, author of Seductive Interaction Design and creator of the Mental Notes card deck
During my work as a UX researcher and consultant in kids media, I often wished a book like this existed. Debra has done an excellent job at bridging the gap between theory and practice. This book is a must read for anyone who shares her vision of creating accessible, engaging and child-friendly media. --Sabina Idler, Founder of UXkids
發表於2024-11-05
Desing for kids 2024 pdf epub mobi 電子書 下載
2-12歲,不同年紀的孩子,認知也是不同的,所以要考慮不同的孩子年齡而設計。 成人在使用app時,會有明確的目的,比如娛樂,kids不同,可能就是play,在play的時候學習。認識新的事物,或者學著溝通。 我們習慣思維中學習和玩耍是分開的,而孩子是在玩耍中學習。
評分作為用戶研究員已經超過三年瞭,但進入兒童行業纔短短幾月,需要積纍和沉澱的甚多。 這是一個區彆於傳統的硬件設計,也區彆於為成人設計APP,因為很簡單,你的用戶變成瞭孩子,不再能輕易地說齣我們有empahty,為兒童設計師一門嚴肅的事情。 作為rosenfeld的忠粉,已經閱讀過...
評分作為用戶研究員已經超過三年瞭,但進入兒童行業纔短短幾月,需要積纍和沉澱的甚多。 這是一個區彆於傳統的硬件設計,也區彆於為成人設計APP,因為很簡單,你的用戶變成瞭孩子,不再能輕易地說齣我們有empahty,為兒童設計師一門嚴肅的事情。 作為rosenfeld的忠粉,已經閱讀過...
評分作為用戶研究員已經超過三年瞭,但進入兒童行業纔短短幾月,需要積纍和沉澱的甚多。 這是一個區彆於傳統的硬件設計,也區彆於為成人設計APP,因為很簡單,你的用戶變成瞭孩子,不再能輕易地說齣我們有empahty,為兒童設計師一門嚴肅的事情。 作為rosenfeld的忠粉,已經閱讀過...
評分2-12歲,不同年紀的孩子,認知也是不同的,所以要考慮不同的孩子年齡而設計。 成人在使用app時,會有明確的目的,比如娛樂,kids不同,可能就是play,在play的時候學習。認識新的事物,或者學著溝通。 我們習慣思維中學習和玩耍是分開的,而孩子是在玩耍中學習。
圖書標籤: 設計 兒童心理學 心理學 産品設計 交互設計 兒童 design 思維
兒童産品設計的聖經
評分分年齡段的簡明參考書
評分分年齡段的簡明參考書
評分兒童産品設計的聖經
評分分年齡段的簡明參考書
Desing for kids 2024 pdf epub mobi 電子書 下載