Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physicswhen creating asimulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your gamethat simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readersthroughthe process ofbuilding a complete game-ready physics engine from scratch.The Cyclone game engine featured in the book was written specifically for this book and has beenutilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/orrevised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.
--A truly accessible text that allows even novice programmers to create powerful physics engines for their games. --Covers particle effects, flight simulation, car pysics, crates, destructible objects, cloth and ragdolls, and more. --Supports each new concept with diagrams, code, end-of-chapter exercises and resources. --This edition includescompletely NEWmaterial on: collision detection, 2D physics, casual game physics for Flash games. --Powerful associated website offering: the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation. The Cyclone engine has been used in commercial game development.
發表於2024-11-19
Game Physics Engine Development 2024 pdf epub mobi 電子書 下載
看這本書一定要對照著作者github上的源碼[https://github.com/idmillington/cyclone-physics/]來看。 由於作者本人已經太長時間不更新代碼,也不再迴應issue,但是幸而給齣瞭windows環境下demo的可執行文件,所以建議讀者隻看看代碼學習下思路即可,不要再在嘗試把代碼跑起來這...
評分看這本書一定要對照著作者github上的源碼[https://github.com/idmillington/cyclone-physics/]來看。 由於作者本人已經太長時間不更新代碼,也不再迴應issue,但是幸而給齣瞭windows環境下demo的可執行文件,所以建議讀者隻看看代碼學習下思路即可,不要再在嘗試把代碼跑起來這...
評分看這本書一定要對照著作者github上的源碼[https://github.com/idmillington/cyclone-physics/]來看。 由於作者本人已經太長時間不更新代碼,也不再迴應issue,但是幸而給齣瞭windows環境下demo的可執行文件,所以建議讀者隻看看代碼學習下思路即可,不要再在嘗試把代碼跑起來這...
評分看這本書一定要對照著作者github上的源碼[https://github.com/idmillington/cyclone-physics/]來看。 由於作者本人已經太長時間不更新代碼,也不再迴應issue,但是幸而給齣瞭windows環境下demo的可執行文件,所以建議讀者隻看看代碼學習下思路即可,不要再在嘗試把代碼跑起來這...
評分看這本書一定要對照著作者github上的源碼[https://github.com/idmillington/cyclone-physics/]來看。 由於作者本人已經太長時間不更新代碼,也不再迴應issue,但是幸而給齣瞭windows環境下demo的可執行文件,所以建議讀者隻看看代碼學習下思路即可,不要再在嘗試把代碼跑起來這...
圖書標籤: 遊戲開發 物理引擎 GamePhysics 計算機圖形學 遊戲引擎 計算機 英文版 英文原版
物理引擎實現的入門好書,隻是為瞭概念看瞭一遍,沒有跟著實現裏麵的代碼。這本書的內容質量還是不可置否的。
評分物理引擎實現的入門好書,隻是為瞭概念看瞭一遍,沒有跟著實現裏麵的代碼。這本書的內容質量還是不可置否的。
評分物理引擎實現的入門好書,隻是為瞭概念看瞭一遍,沒有跟著實現裏麵的代碼。這本書的內容質量還是不可置否的。
評分物理引擎實現的入門好書,隻是為瞭概念看瞭一遍,沒有跟著實現裏麵的代碼。這本書的內容質量還是不可置否的。
評分物理引擎實現的入門好書,隻是為瞭概念看瞭一遍,沒有跟著實現裏麵的代碼。這本書的內容質量還是不可置否的。
Game Physics Engine Development 2024 pdf epub mobi 電子書 下載