This updated third edition addresses the mathematical skills that a programmer needs to develop a 3D game engine and computer graphics for professional-level games. "Mathematics For 3D Game Programming And Computer Graphics, Third Edition" is suitable for advanced programmers who are experienced with C++, DirectX, or OpenGL. The book begins at a fairly basic level, covering areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. It discusses the math first; then it presents how to translate the math into programs. By providing the math behind the effect, screenshots of the results, and samples of code that translate the math so that the effect is achieved, readers get the full story rather than only a mathematical explanation or a set of code samples that are not clearly drawn from mathematical expressions. With this revised edition, almost every chapter will provide a programming example taken directly from a real-world game programming context, and based on programs that have been written and used in game engine development.
發表於2024-11-22
Mathematics for 3D Game Programming and Computer Graphics, 3rd Edition 2024 pdf epub mobi 電子書 下載
看瞭100多頁,本書將3D幾何的知識講解的非常清楚。書上的知識,覆蓋瞭整個渲染管綫各個部分所要用到的數學知識,非常實用。
評分最近一直專注於數學庫,於是找瞭幾本圖形遊戲數學相關的書來翻翻,基本上感覺這本最好,講得透徹深入,不過難瞭點,不太適閤初學者,看這本書需要點基礎纔行。 比這本簡單的還有《Mathematics for 3D Game Programming and Computer Graphics》,拿這本入門應該比較閤...
評分最近一直專注於數學庫,於是找瞭幾本圖形遊戲數學相關的書來翻翻,基本上感覺這本最好,講得透徹深入,不過難瞭點,不太適閤初學者,看這本書需要點基礎纔行。 比這本簡單的還有《Mathematics for 3D Game Programming and Computer Graphics》,拿這本入門應該比較閤...
評分最近一直專注於數學庫,於是找瞭幾本圖形遊戲數學相關的書來翻翻,基本上感覺這本最好,講得透徹深入,不過難瞭點,不太適閤初學者,看這本書需要點基礎纔行。 比這本簡單的還有《Mathematics for 3D Game Programming and Computer Graphics》,拿這本入門應該比較閤...
評分看瞭100多頁,本書將3D幾何的知識講解的非常清楚。書上的知識,覆蓋瞭整個渲染管綫各個部分所要用到的數學知識,非常實用。
圖書標籤: 計算機圖形學 數學 遊戲開發 Graphics 圖形學 計算機 Mathematics 計算機科學
非常棒的關於遊戲數學的總結,知識點的堆積比較枯燥,最好是跟著application邊做邊熟悉這些數學
評分想要深入瞭解圖形學的好書,看到第二章,感覺都是高中的數學,繼續看。絕對是好書
評分淘到一本好書,師兄留下來的。
評分非常棒的關於遊戲數學的總結,知識點的堆積比較枯燥,最好是跟著application邊做邊熟悉這些數學
評分看這本書之前最好先復習一波數學,作者很喜歡列公式(查瞭一下,作者本科數學係),優點是內容比較全,作者也想涵蓋圖形學數學的方方麵麵,缺點是更像是一本reference book,實際上相關內容,比如綫性代數,碰撞檢測,麯綫和麯麵的生成,包括物理的部分都需要讀者自己再去查相關資料。書有配套網站,上麵有配套代碼。
Mathematics for 3D Game Programming and Computer Graphics, 3rd Edition 2024 pdf epub mobi 電子書 下載