Now considered an essential reference in the game industry, 3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. Faster algorithms will always win out over faster processors and assembly-language optimization techniques. Implementing those algorithms, however, can be a challenge for even experienced programmers.
This book provides rigorous explanations and derivations of all the essential concepts and techniques. Ideas are revealed step by step with numerous code examples and illustrations. Source code implementations are included on the companion CD-ROM to help you understand the full progression from idea, to algorithm, to working code. Since algorithms are not used in isolation, the source code for a complete engine is provided to bring crucial context to the implementations. This book and CD-ROM offer the most comprehensive professional reference available for the development of 3D game engines.
*Designed for professionals working in game development, simulation, scientific visualization, or virtual worlds.
*Written by a respected game engineer and designer of a leading commercial game engine.
*Thoroughly describes the algorithmsfully implemented in working codethat are the key to writing the fastest, most efficient code possible.
*Provides source code for Windows 95/98/NT/2000, Linux/Unix, and Macintosh platforms.
發表於2025-03-04
3D Game Engine Design 2025 pdf epub mobi 電子書 下載
這本書的作者是雙料博士,數學和計算機的.所以這本書數學味太重瞭.很難讀.前麵的引擎設計的還可以.設計的有的地方還是有斟酌的空間,後麵附有大量的數學工具.還是比較實用的.
評分技術很老瞭,符閤我國國情。沒有涉及組織管理effect或著色器的部分。另外書名起得好,書寫的也不錯。暫時找不到更好的書瞭。
評分這本書的作者是雙料博士,數學和計算機的.所以這本書數學味太重瞭.很難讀.前麵的引擎設計的還可以.設計的有的地方還是有斟酌的空間,後麵附有大量的數學工具.還是比較實用的.
評分我對此書有書評,在我的博客上 http://blog.sina.com.cn/s/blog_7ef6556e0100u5c7.html 下麵是部分摘錄: 作者組織章節的方式,如果從章節的題目來看,很多對3D引擎沒有經驗的讀者相信開始都一頭霧水,因為似乎毫無章法。我想事實上也如此,David雖然組織相關的章節介紹整個...
評分這本書比較全麵的講述瞭和遊戲渲染引擎相關的基礎概念,方法以及主流技術。 作者是相當的不厭其煩的解釋瞭很多細節。對於沒有基礎的讀者來說是非常重要的,但是對於比較有經驗的讀者來說顯的有些囉唆。 其中1-3章節屬於是一些背景知識和基礎概念的補習,在opengl的紅寶書第七...
圖書標籤: 遊戲引擎 game 3d engine 計算機,技術,3D 計算機圖形學 技術 to
寫挺好的,就是舊瞭點,第二版應該比較好。
評分寫挺好的,就是舊瞭點,第二版應該比較好。
評分工具書,偏理論,WildMagic的代碼原理,實際中可以當工具書用。很多東西隻有在寫編輯器的時候纔會用到,實際繪製引擎是用不到的。
評分認真研讀ing。。很嚴謹專業,相關書籍能夠達到這種高度的很難找到第二本瞭把。。。不過也許是因為教學的原因,wildmagic的一部分設計還是值得考量。。。。
評分寫挺好的,就是舊瞭點,第二版應該比較好。
3D Game Engine Design 2025 pdf epub mobi 電子書 下載