Now considered an essential reference in the game industry, 3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. Faster algorithms will always win out over faster processors and assembly-language optimization techniques. Implementing those algorithms, however, can be a challenge for even experienced programmers.
This book provides rigorous explanations and derivations of all the essential concepts and techniques. Ideas are revealed step by step with numerous code examples and illustrations. Source code implementations are included on the companion CD-ROM to help you understand the full progression from idea, to algorithm, to working code. Since algorithms are not used in isolation, the source code for a complete engine is provided to bring crucial context to the implementations. This book and CD-ROM offer the most comprehensive professional reference available for the development of 3D game engines.
*Designed for professionals working in game development, simulation, scientific visualization, or virtual worlds.
*Written by a respected game engineer and designer of a leading commercial game engine.
*Thoroughly describes the algorithmsfully implemented in working codethat are the key to writing the fastest, most efficient code possible.
*Provides source code for Windows 95/98/NT/2000, Linux/Unix, and Macintosh platforms.
發表於2025-01-29
3D Game Engine Design 2025 pdf epub mobi 電子書 下載
這本書比較全麵的講述瞭和遊戲渲染引擎相關的基礎概念,方法以及主流技術。 作者是相當的不厭其煩的解釋瞭很多細節。對於沒有基礎的讀者來說是非常重要的,但是對於比較有經驗的讀者來說顯的有些囉唆。 其中1-3章節屬於是一些背景知識和基礎概念的補習,在opengl的紅寶書第七...
評分中文翻譯版錯誤太多, 部分總結如下 P19, Q = A(P) 是數據點之間的映射轉換 P26, 公式 2.49 後麵部分錯誤, 看英文版 P37, 公式 2.70 兩嚮量間有等號 繼續... 11111111111111111111111111111111111111111111111111111111111111111
評分講瞭很多圖形學的東西,雖然書名叫3D遊戲引擎,其實隻寫瞭渲染引擎部分的內容。 推另外一本書。 game Engine Architecture,概述的講瞭遊戲引擎的組成。 http://book.douban.com/subject/3745143/ 另外一本稍微簡單的入門級的是 3D Game Engine Programming http://book.douba...
評分自己的3d引擎寫瞭一半纔發現還是需要豐富全套知識,在對比瞭n多書後,發現還是這本書最適閤我看...內容非常的深入,總是能找到自己想要找的東西
評分講瞭很多圖形學的東西,雖然書名叫3D遊戲引擎,其實隻寫瞭渲染引擎部分的內容。 推另外一本書。 game Engine Architecture,概述的講瞭遊戲引擎的組成。 http://book.douban.com/subject/3745143/ 另外一本稍微簡單的入門級的是 3D Game Engine Programming http://book.douba...
圖書標籤: 遊戲引擎 game 3d engine 計算機,技術,3D 計算機圖形學 技術 to
最早看的電子版,對入門實在太適閤瞭,主要看框架,很多細節技術已經落伍瞭
評分最早看的電子版,對入門實在太適閤瞭,主要看框架,很多細節技術已經落伍瞭
評分認真研讀ing。。很嚴謹專業,相關書籍能夠達到這種高度的很難找到第二本瞭把。。。不過也許是因為教學的原因,wildmagic的一部分設計還是值得考量。。。。
評分工具書,偏理論,WildMagic的代碼原理,實際中可以當工具書用。很多東西隻有在寫編輯器的時候纔會用到,實際繪製引擎是用不到的。
評分寫挺好的,就是舊瞭點,第二版應該比較好。
3D Game Engine Design 2025 pdf epub mobi 電子書 下載