This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.
發表於2024-12-22
Mathematics for 3D Game Programming and Computer Graphics, Second Edition 2024 pdf epub mobi 電子書 下載
看瞭100多頁,本書將3D幾何的知識講解的非常清楚。書上的知識,覆蓋瞭整個渲染管綫各個部分所要用到的數學知識,非常實用。
評分最近一直專注於數學庫,於是找瞭幾本圖形遊戲數學相關的書來翻翻,基本上感覺這本最好,講得透徹深入,不過難瞭點,不太適閤初學者,看這本書需要點基礎纔行。 比這本簡單的還有《Mathematics for 3D Game Programming and Computer Graphics》,拿這本入門應該比較閤...
評分最近一直專注於數學庫,於是找瞭幾本圖形遊戲數學相關的書來翻翻,基本上感覺這本最好,講得透徹深入,不過難瞭點,不太適閤初學者,看這本書需要點基礎纔行。 比這本簡單的還有《Mathematics for 3D Game Programming and Computer Graphics》,拿這本入門應該比較閤...
評分看瞭100多頁,本書將3D幾何的知識講解的非常清楚。書上的知識,覆蓋瞭整個渲染管綫各個部分所要用到的數學知識,非常實用。
評分最近一直專注於數學庫,於是找瞭幾本圖形遊戲數學相關的書來翻翻,基本上感覺這本最好,講得透徹深入,不過難瞭點,不太適閤初學者,看這本書需要點基礎纔行。 比這本簡單的還有《Mathematics for 3D Game Programming and Computer Graphics》,拿這本入門應該比較閤...
圖書標籤: 數學 Graphics 計算機 遊戲開發 game 計算機科學 計算機圖形學 編程
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Mathematics for 3D Game Programming and Computer Graphics, Second Edition 2024 pdf epub mobi 電子書 下載