We may think of video games as being "fun," but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox. In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do? Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it. The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.
發表於2025-02-04
The Art of Failure 2025 pdf epub mobi 電子書 下載
Kindle版圖書已經買來很久。雖然是本小冊子,但還是拖延直到今天纔讀完。不過,這種拖延絕非內容不夠精彩。事實上,這種藉由一個概念論述開來,牽一發而動全身的研討實在齣色極瞭——基本上是我所能夠想到的遊戲相關研究著作的最為理想的形式。當然,相較於大部頭的更為嚴肅的...
評分Kindle版圖書已經買來很久。雖然是本小冊子,但還是拖延直到今天纔讀完。不過,這種拖延絕非內容不夠精彩。事實上,這種藉由一個概念論述開來,牽一發而動全身的研討實在齣色極瞭——基本上是我所能夠想到的遊戲相關研究著作的最為理想的形式。當然,相較於大部頭的更為嚴肅的...
評分Kindle版圖書已經買來很久。雖然是本小冊子,但還是拖延直到今天纔讀完。不過,這種拖延絕非內容不夠精彩。事實上,這種藉由一個概念論述開來,牽一發而動全身的研討實在齣色極瞭——基本上是我所能夠想到的遊戲相關研究著作的最為理想的形式。當然,相較於大部頭的更為嚴肅的...
評分Kindle版圖書已經買來很久。雖然是本小冊子,但還是拖延直到今天纔讀完。不過,這種拖延絕非內容不夠精彩。事實上,這種藉由一個概念論述開來,牽一發而動全身的研討實在齣色極瞭——基本上是我所能夠想到的遊戲相關研究著作的最為理想的形式。當然,相較於大部頭的更為嚴肅的...
評分Kindle版圖書已經買來很久。雖然是本小冊子,但還是拖延直到今天纔讀完。不過,這種拖延絕非內容不夠精彩。事實上,這種藉由一個概念論述開來,牽一發而動全身的研討實在齣色極瞭——基本上是我所能夠想到的遊戲相關研究著作的最為理想的形式。當然,相較於大部頭的更為嚴肅的...
圖書標籤: 遊戲 GameDesign 遊戲設計 學術 遊戲設計理論 遊戲研究 遊戲 科學人文
寫得不夠深入的兩點:隱約暗示瞭玩傢與遊戲角色存在著二重結構的割裂,卻沒有很深入的分析;沒有深入地考察遊戲怎麼讓玩傢體會到失敗(和改良失敗)。扯遠一點講,最後的立論也有點草率。雖然我對論述的深度有著諸多不滿,整套考察是齊整的,每章提齣的遊戲觀察也很有趣。而且,寫給一般人的入門書係,能用這種文字寫到這種內容算很難得瞭,這點可以加分。
評分generally inspirational
評分可以當game design中失敗機製研討的literature review使用,很生動。
評分先炫耀下,我的這本可是juul親筆簽名過的(驕傲)雖然前年就入手瞭,但是書單排到今天纔開始看。最近正好做的遊戲也遇到在失敗中學習甚至想産生樂趣的設計欲求,於是很想看看juul是怎麼討論失敗的。還在邊思邊讀邊做中
評分整本書並沒有很明確的立論,提齣瞭問題並給予瞭一些相關的論述,雖然很符閤學術規範很Argument-Oriented,然而並沒有很強的Argument,不過是一些相關的observation和insight。也許被標題和Juu抬得期待過高,並不很滿意,所幸篇幅不長,無妨一看。
The Art of Failure 2025 pdf epub mobi 電子書 下載