在綫閱讀本書
Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world. Physics engines are the software programs that run these simulations. Building an engine is difficult, however. There are a large number of new developers (and hobbyists) coming into this market who need help through this complex process. Current introductory books are inadequate; they don't bring enough real-world programming experience to the task. There is a need for an introductory book on game physics with solid coding guidance but which limits the math content. Ian Millington brings his extensive professional programming experience to this problem. He has developed games since 1987, has studied AI and mathematics at the PhD level, and founded Mindlathe Ltd., a company that designed and built commercial physics engines. Physics Engine Development carefully describes each step in the creation of a robust, usable physics engine. It introduces the mathematical concepts in a clear and simple manner, keeping to high school level topics and building a physics code library as it goes. Each new concept is explained in diagrams and code to make sure that even the most novice of game programmers understands. The companion CD-ROM includes the source code for a complete physics engine of commercial quality. This book will serve as a introduction to more mathematically advanced books on game physics, such as Dave Eberly's Game Physics.
* Uses only high school algebra
* Shows how to build a complete system based on professional principles
* CD-ROM with C++ source code for a full commercial-quality physics engine
發表於2024-12-22
Game Physics Engine Development 2024 pdf epub mobi 電子書 下載
看這本書一定要對照著作者github上的源碼[https://github.com/idmillington/cyclone-physics/]來看。 由於作者本人已經太長時間不更新代碼,也不再迴應issue,但是幸而給齣瞭windows環境下demo的可執行文件,所以建議讀者隻看看代碼學習下思路即可,不要再在嘗試把代碼跑起來這...
評分看這本書一定要對照著作者github上的源碼[https://github.com/idmillington/cyclone-physics/]來看。 由於作者本人已經太長時間不更新代碼,也不再迴應issue,但是幸而給齣瞭windows環境下demo的可執行文件,所以建議讀者隻看看代碼學習下思路即可,不要再在嘗試把代碼跑起來這...
評分看這本書一定要對照著作者github上的源碼[https://github.com/idmillington/cyclone-physics/]來看。 由於作者本人已經太長時間不更新代碼,也不再迴應issue,但是幸而給齣瞭windows環境下demo的可執行文件,所以建議讀者隻看看代碼學習下思路即可,不要再在嘗試把代碼跑起來這...
評分看這本書一定要對照著作者github上的源碼[https://github.com/idmillington/cyclone-physics/]來看。 由於作者本人已經太長時間不更新代碼,也不再迴應issue,但是幸而給齣瞭windows環境下demo的可執行文件,所以建議讀者隻看看代碼學習下思路即可,不要再在嘗試把代碼跑起來這...
評分看這本書一定要對照著作者github上的源碼[https://github.com/idmillington/cyclone-physics/]來看。 由於作者本人已經太長時間不更新代碼,也不再迴應issue,但是幸而給齣瞭windows環境下demo的可執行文件,所以建議讀者隻看看代碼學習下思路即可,不要再在嘗試把代碼跑起來這...
圖書標籤: 遊戲開發 Physics game Graphics 計算機圖形學 物理 計算機 英文版
我完整讀過的第一本英文書籍,這本書非常好,非常適閤物理引擎的入門者。當然英文水平需要一定。四級就夠瞭。
評分參考瞭不少這本書的代碼,並帶我溫習瞭一遍大學物理。
評分適閤初學者
評分榮幸讀過,但是好多不太懂
評分講瞭一個簡單的剛體引擎實現。
Game Physics Engine Development 2024 pdf epub mobi 電子書 下載