Kelli Dempski is the author of Rea- Time Rendering Tricks and Techniques in DirectX (Premier Press) and Focus on Curves and Surfaces (Premier Press). A researcher at Accenture’s Technology Labs for nine years, his work involves developing ideas and prototypes for multimedia, virtual reality, augmented reality, and interactive TV, including work in the areas of photorealistic rendering and interactive techniques.
Emmanuel Viale is an accomplished programmer/CG artist known for writing his own advanced raytracing program.
The world around us is filled with subtle lighting effects, but until recently it was not possible to duplicate these real-world effects in computer games because of the limits of consumer graphics hardware. Advanced Lighting and Materials with Shaders explains the principles of lighting theory and discusses how to create realistic lighting that takes full advantage of the capabilities of modern hardware. Topics include the physics of light, raytracing and related techniques, objects and materials, lighting and reflectance models, implementing lights in shaders, spherical harmonic lighting, spherical harmonics in DirectX, and real-time radiosity. Upon reading this text, you will: Understand the underlying physics of light and energy. Learn about the visual features of different materials and how they can be modeled for real-time graphics. Find out about the different lighting models. Discover how real-time techniques compare to ray tracing. Learn to use the provided shader implementations to implement lights and realistic materials in real time.
發表於2024-11-27
Advanced Lighting And Materials With Shaders 2024 pdf epub mobi 電子書 下載
圖書標籤: Graphics 圖形學 計算機圖形學 Shader LightingModel BRDF 計算機科學 遊戲
非常通俗易懂的渲染光照書籍, 大部分屬於基礎知識,適閤圖形學入門的人來看,想好好瞭解並且理解光照的人也要看,非常通俗易懂,力薦
評分本科畢設期間讀的,貌似SH部分不太懂。前麵挺好的,講光照光源,有幾個照明模型的代碼。
評分值得已經稍微入門的圖形學愛好者一看。作者從光的物理特性以及離綫渲染算法切入,分析列舉瞭當前遊戲經常用到的Shader,Lighting模型, 特彆對於Spherical Harmonic Lighting有非常細緻的分析以及詳實的示例代碼。
評分非常通俗易懂的渲染光照書籍, 大部分屬於基礎知識,適閤圖形學入門的人來看,想好好瞭解並且理解光照的人也要看,非常通俗易懂,力薦
評分值得已經稍微入門的圖形學愛好者一看。作者從光的物理特性以及離綫渲染算法切入,分析列舉瞭當前遊戲經常用到的Shader,Lighting模型, 特彆對於Spherical Harmonic Lighting有非常細緻的分析以及詳實的示例代碼。
Advanced Lighting And Materials With Shaders 2024 pdf epub mobi 電子書 下載