OpenGL ES 2.0 Programming Guide 2024 pdf epub mobi 電子書 下載


OpenGL ES 2.0 Programming Guide

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OpenGL ES 2.0 Programming Guide pdf epub mobi 圖書描述

OpenGL ES 2.0 is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices-including cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES differs significantly from OpenGL. Graphics programmers and mobile developers have had very little information about it-until now. In the OpenGL(R) ES 2.0 Programming Guide, three leading authorities on the Open GL ES 2.0 interface-including the specification's editor-provide start-to-finish guidance for maximizing the interface's value in a wide range of high-performance applications. The authors cover the entire API, including Khronos-ratified extensions. Using detailed C-based code examples, they demonstrate how to set up and program every aspect of the graphics pipeline. You'll move from introductory techniques all the way to advanced per-pixel lighting, particle systems, and performance optimization. Coverage includes: * Shaders in depth: creating shader objects, compiling shaders, checking for compile errors, attaching shader objects to program objects, and linking final program objects * The OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniforms, varyings, precision qualifiers, and invariance * Inputting geometry into the graphics pipeline, and assembling geometry into primitives * Vertex shaders, their special variables, and their use in per-vertex lighting, skinning, and other applications * Using fragment shaders-including examples of multitexturing, fog, alpha test, and user clip planes * Fragment operations: scissor test, stencil test, depth test, multisampling, blending, and dithering * Advanced rendering: per-pixel lighting with normal maps, environment mapping, particle systems, image post-processing, and projective texturing * Real-world programming challenges: platform diversity, C++ portability, OpenKODE, and platform-specific shader binaries

OpenGL ES 2.0 Programming Guide 2024 pdf epub mobi 電子書 下載

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發表於2024-11-25

OpenGL ES 2.0 Programming Guide 2024 pdf epub mobi 電子書 下載

OpenGL ES 2.0 Programming Guide 2024 pdf epub mobi 電子書 下載

OpenGL ES 2.0 Programming Guide 2024 pdf epub mobi 電子書 下載



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OpenGL ES 2.0 Programming Guide pdf epub mobi 讀後感

評分

第十一章, fragment operations stencil buffer testing 的例子 test0 的case的注釋是不是寫錯瞭 應該是(0x7 & 0x3 ) < ( 0x1 & 0x3) 寫成瞭(0x7 & 0x3 ) < ( 0x1 & 0x7)

評分

我就說一處: glShaderSource 最後一個參數 length,看看這貨怎麼翻譯的 “如果length為NULL, 著色器字符串將被認定為空。” 啥意思? 再看官方原版 “ If length is NULL, each string is assumed to be null terminated.” 請不好糟蹋好書瞭好嗎?  

評分

第十一章, fragment operations stencil buffer testing 的例子 test0 的case的注釋是不是寫錯瞭 應該是(0x7 & 0x3 ) < ( 0x1 & 0x3) 寫成瞭(0x7 & 0x3 ) < ( 0x1 & 0x7)

評分

很長時間沒完整的看完一本技術書瞭,之前雖做瞭兩年Unity,學些Shader,但缺乏對GLSL和HLSL的瞭解,現在中國手遊熱,自己現在也在從事移動端遊戲引擎的相關工作,對GLES的瞭解也是必須的。這書雖然不十分齣彩,但知識點都涵蓋瞭,也並不全是羅列API。是有不小收獲的,當你瞭解...  

評分

第十一章, fragment operations stencil buffer testing 的例子 test0 的case的注釋是不是寫錯瞭 應該是(0x7 & 0x3 ) < ( 0x1 & 0x3) 寫成瞭(0x7 & 0x3 ) < ( 0x1 & 0x7)

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出版者:Addison-Wesley Professional
作者:Aaftab Munshi
出品人:
頁數:480
譯者:
出版時間:2008-8-3
價格:USD 59.99
裝幀:Paperback
isbn號碼:9780321502797
叢書系列:

圖書標籤: OpenGLES  OpenGL  計算機圖形學  3D  Graphics  圖形學  計算機  編程   


OpenGL ES 2.0 Programming Guide 2024 pdf epub mobi 電子書 下載
想要找書就要到 本本書屋
立刻按 ctrl+D收藏本頁
你會得到大驚喜!!

OpenGL ES 2.0 Programming Guide pdf epub mobi 用戶評價

評分

初學渲染不建議看此書,細節講述的太少。這邊書也算全麵,該有的都有瞭。看中文版的同學,建議和英文版一起配閤看。

評分

有點失望

評分

就像 API 文檔一樣,不是太好。。。

評分

講的很清楚,現在WebGL也要用這個

評分

OpenGL ES 2.0 Programming Guide 2024 pdf epub mobi 電子書 下載


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