Jesse Schell is distinguished professor of the practice of entertainment technology for Carnegie Mellon University's Entertainment Technology Center (ETC), a joint master's program between Carnegie Mellon's College of Fine Arts and School of Computer Science, where he teaches game design and leads several research projects. He is also CEO of Schell Games, LLC, an independent game studio in Pittsburgh. Formerly he was creative director of the Walt Disney Imagineering Virtual Reality Studio and chairman of the International Game Developers Association (IGDA). Schell worked as a designer, programmer, and manager on several projects for Disney theme parks and DisneyQuest. He received his undergraduate degree from Rensselaer Polytechnic Institute and master's degree in information networking from Carnegie Mellon. In 2004, he was named as one of the World's 100 Top Young Innovators by MIT's Technology Review.
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner:
- Describes the deepest and most fundamental principles of game design
- Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games
- Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games
The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
發表於2025-03-03
The Art of Game Design: A Book of Lenses (Second Edition) 2025 pdf epub mobi 電子書 下載
比較係統的拆解瞭遊戲設計的整個流程,以下記錄一些讓我印象深刻的觀點及一點自己的聯想。 1、遊戲是放縱好奇心的、以好玩為目的的解決問題的過程。 書中提到一個非常有趣的例子:一個流水綫工人從未覺得自己的工作無聊,隻是因為他將單調的裝備零件工作當成一個挑戰自己的遊戲...
評分http://blog.sina.com.cn/s/blog_48fbe4a10100cpix.html 貌似未授權稿
評分很不錯的遊戲設計類書,講瞭遊戲的方方麵麵,但是這翻譯簡直不敢恭維,讀起來很彆扭,要自己反復琢磨下纔能明白原作者想要錶達的東西。現在書還沒讀完,我估計照這樣下去,真正讀懂這本書還要花些功夫瞭,雖然說翻譯很糟糕,缺還是讓我沒有放棄讀下去,可見書的內容確實吸引瞭...
圖書標籤: 遊戲設計 遊戲 心理學 設計 Game 開發 外文原版 UX
做遊戲是最幸福也最具挑戰的一件事,因為你在創造一個世界,一磚一瓦,一花一木,一種價值觀~!你為什麼而創造,為誰創造?超級好的書!
評分作為小白還是收獲頗豐
評分半年前買來覺得通篇片兒湯話看不進去 之後有瞭機核電颱的前期科普 再看這本書開頭沒幾頁有引用Brian Moriarty的段落就會心一笑 從人類思維方式和情緒齣發去看待遊戲設計很有啓發性 而且行文特彆暖 感覺是某種大學教授的理想形態瞭 不過中文版翻譯不太好 有幾處錯漏很顯眼
評分作為中級遊戲設計者,如果隻讀一本書,那麼就是這一本。解釋瞭很多Why的問題。
評分滿足瞭我對於遊劃設計的幾乎所有想象和思考,把我以前想的很淺的東西講的很深。願遊戲更好。
The Art of Game Design: A Book of Lenses (Second Edition) 2025 pdf epub mobi 電子書 下載