Jesse Schell is distinguished professor of the practice of entertainment technology for Carnegie Mellon University's Entertainment Technology Center (ETC), a joint master's program between Carnegie Mellon's College of Fine Arts and School of Computer Science, where he teaches game design and leads several research projects. He is also CEO of Schell Games, LLC, an independent game studio in Pittsburgh. Formerly he was creative director of the Walt Disney Imagineering Virtual Reality Studio and chairman of the International Game Developers Association (IGDA). Schell worked as a designer, programmer, and manager on several projects for Disney theme parks and DisneyQuest. He received his undergraduate degree from Rensselaer Polytechnic Institute and master's degree in information networking from Carnegie Mellon. In 2004, he was named as one of the World's 100 Top Young Innovators by MIT's Technology Review.
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner:
- Describes the deepest and most fundamental principles of game design
- Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games
- Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games
The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
發表於2024-06-11
The Art of Game Design: A Book of Lenses (Second Edition) 2024 pdf epub mobi 電子書 下載
比較係統的拆解瞭遊戲設計的整個流程,以下記錄一些讓我印象深刻的觀點及一點自己的聯想。 1、遊戲是放縱好奇心的、以好玩為目的的解決問題的過程。 書中提到一個非常有趣的例子:一個流水綫工人從未覺得自己的工作無聊,隻是因為他將單調的裝備零件工作當成一個挑戰自己的遊戲...
評分如果讓我劃分,我想直接把這本書歸入哲學類,或者通用類! 如果真的理解這本書的全部內容,不光可以做遊戲!任何關於用戶體驗的工作,我看來都沒有問題! 遊戲設計的本質是:體驗。現在任何一個軟件,任何一個産品,任何一個服務,那個不是體驗優先的! 真是一本直擊本質的書...
評分這本書,不到四百頁,16開本,不算很厚,但是,信息量太大瞭,大到讓人很想擁有一本紙書,不過可惜,沒找到,連孔夫子舊書網上都沒有。 我手裏這本,是從圖書館藉來的。我突如其來地對遊戲産生興趣,於是展開主題閱讀,運氣很好,先找到這本,有發現新大陸的感覺。 做為一個...
評分遊戲設計就是個決策的過程,在製訂這些決策的時候,我們必須滿懷信心。 魔術師有一種說法:“如果沒有跌倒,你就沒有在學習;如果你沒有在學習,那麼你就不是一名魔術師。” 遊戲設計師最重要的技能是“傾聽”。傾聽遊戲、自己、團隊、投資商和玩傢。 要像赫爾曼海瑟描述釋...
評分這本書介紹瞭作為一個遊戲製作人,需要的方方麵麵。屬於方法學方麵的書,自己本想通過它來提高自己的遊戲策劃水平,和遊戲靈感源泉,如果想從這裏直接得到這些很難。但是它給你指引瞭一條道路,在這條道路上,你能發揮齣自己最大的水平,而不是走很大的彎路纔能找到你想要的,...
圖書標籤: 遊戲設計 遊戲 心理學 設計 Game 開發 外文原版 UX
滿足瞭我對於遊劃設計的幾乎所有想象和思考,把我以前想的很淺的東西講的很深。願遊戲更好。
評分作為中級遊戲設計者,如果隻讀一本書,那麼就是這一本。解釋瞭很多Why的問題。
評分滿足瞭我對於遊劃設計的幾乎所有想象和思考,把我以前想的很淺的東西講的很深。願遊戲更好。
評分作為中級遊戲設計者,如果隻讀一本書,那麼就是這一本。解釋瞭很多Why的問題。
評分做遊戲是最幸福也最具挑戰的一件事,因為你在創造一個世界,一磚一瓦,一花一木,一種價值觀~!你為什麼而創造,為誰創造?超級好的書!
The Art of Game Design: A Book of Lenses (Second Edition) 2024 pdf epub mobi 電子書 下載